Articles, widgets, and reusable content

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Learn how articles, widgets, templates, and other reusable content elements support efficient message creation.

Key concepts

     
  • Articles package reusable editorial content that can be inserted into supported messages.
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  • Widgets provide configured interactive or structured content behavior where enabled.
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  • Templates define the stable layout and editable regions in which reusable elements appear.
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  • Reusable content reduces duplication but requires clear ownership and change impact.

How it works

     
  1. Identify content repeated across brands, markets, messages, or campaign steps.
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  3. Choose the appropriate reusable object and define editable versus governed properties.
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  5. Create variants for language, audience, or context only where reuse remains understandable.
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  7. Test the element inside every supported template and channel.
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  9. Publish or approve changes through the applicable content process.

Governance and considerations

     
  • A change to shared content can affect multiple future messages.
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  • Do not assume email-client support for interactive behavior; provide a fallback.
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  • Use meaningful names, ownership, and lifecycle status to prevent obsolete reuse.

Note

Exact UI labels, availability, and behavior can depend on the Elaine.io release, licensed capabilities, permissions, and project configuration.